Posted on Sep 24, 2020 | Rating
   
  

STOP Gamification - Ideazone

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  • 1 UNINA

Gamification approach and Serious Game allow users to deepen into the application and to keep high the motivation, proposing some enjoyable challenges, calibrated to the status of users, in order to teach/propose an educational aim (i.e. for increasing the awareness about own health status). The serious game is highly connected with the adaptive tutoring and artificial intelligence models, because the game must support users, considering the general health status, the appropriate goals for users, and previous interactions. The Gamification will give a set of rewards and incentives, supporting users in their path.

gamification

serious game

mobile app


Date of Multimedia:
24 September 2020

Year of Multimedia:
2020

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