STOP Gamification - Ideazone
by
1, 1
- 1 UNINA
Gamification approach and Serious Game allow users to deepen into the application and to keep high the motivation, proposing some enjoyable challenges, calibrated to the status of users, in order to teach/propose an educational aim (i.e. for increasing the awareness about own health status). The serious game is highly connected with the adaptive tutoring and artificial intelligence models, because the game must support users, considering the general health status, the appropriate goals for users, and previous interactions. The Gamification will give a set of rewards and incentives, supporting users in their path.
gamification
serious game
mobile app
Date of Multimedia:
24 September 2020
24 September 2020
Year of Multimedia:
2020
2020
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